
- #Skyrim vorpx mod
- #Skyrim vorpx update
- #Skyrim vorpx series
Fixed: User shader definitions for official profiles were removed during update.
#Skyrim vorpx mod
Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible. #Skyrim vorpx update
Fixed: Some settings in the vorpX menu didn’t update properly occasionally. Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented. Improved: Minor config app layout modernization. Improved: Smarter profile merging during database updates. Some things you may have noticed, others you probably haven’t. ) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. If you have the ability (a 3090) you can crank it up to 3k per eye in steamVR, which makes games that looked poor in VR previously much much better.Įvery now and then it’s time for a bit of spring cleaning, occasionally even in late October. It probably is worth waiting on the next iteration though, certainly if you’re routed to a AMD system, or need that extra inside out tracking camera they’re adding to solve generic problems with inside out tracking.Ībsolutely a great device for VorpX though. General games where you on the centre of the screen you probably won’t notice it, or at least become accustom to it. I find it limiting and extremely obvious in flight sims, but not obvious at all when bearing down a race track in the cockpit of a car. FOV is tricky, more is better obviously, but it’s something very dependent on the game experience. The only thing that’s actually bad about them is the awful haptics, which pretty much requires you to turn the feature off. Personally i have about 300hrs playing the likes of No Mans Sky, The Forest, Fallout 4, Skyrim, and numerous smaller titles with zero issues. Ralph can we get a stickie on potential work arounds for this issues with the G2 are greatly exaggerated. Head Tracking breaks when using a controller in some games Skyrim gamepad Y-Axis broken after VorpX update Was something changed with gamepad settings?
#Skyrim vorpx series
A google search for “vorpx gamepad controls seem broken” will get you an endless series of hits like those below: Whether there is or is not a solution, I feel like there should be a stickie in the forum about this issue because it seems to be a long standing one that isn’t limited to just me. I understand that this is probably related to the fact Vorpx uses mouse controls for headtracking and sometimes games get confused between m/keyboard input and gamepad input … but what is the solution for me as a Vorpx user? How am I supposed to get around this problem? Do I just need to disable head tracking completely or is there another way to fix it? Then other times, the joysticks would also stop working, and I couldn’t even move. I could move with the joysticks but couldn’t interact with anything. And then–without me changing anything at all–all the buttons on my gamepad would just stop working. Sometimes the gamepad would seem to work fine. I was trying to play Observer today (original not Redux) with Vorpx and my Xbox One gamepad and it was just an absolute exercise in frustration.